Designing a full-sized game for a five-inch screen isn’t about shrinking...
https://ericksexcellentblog.image-perth.org/what-is-progressive-disclosure-in-ui-a-game-example
Designing a full-sized game for a five-inch screen isn’t about shrinking everything down. It’s about making smart choices. You focus on touch-first controls that feel natural on small glass. You decide if portrait or landscape fits the gameplay better